Styles Of Animation #12: Stop Motion PAC MAN

French-Swiss Artist Guillaume Reymond has been creating stop motion films of classic video games using HUMANS AS PIXELS!  He calls it the "Game Over" project and they are all pretty fun.  We'd love to get all the soundtracks on one download too.

Special thanks to VeryShortList for tipping us to this latest installment.

Super Mario Bros. Takes To The Street

If you were in our family, you'd know what it is like to walk down the sidewalk trapped in a video game. Usually you can't see much of the game other than Hope The Younger bouncing and leaping. The Soundtrack can be heard in some tribal form of song, but you just can't see the graphics. I knew they must be there though and here captured with a magic camera you can see it all.

Super Mario Bros. from Andreas Heikaus on Vimeo.

Game:Crayon Physics

Crayon Physics is a bit like the iPhone app Trace, so it looks like a lot of fun. It won the Independent Games Award in 2008, whatever that is.

Crayon Physics Deluxe from Petri Purho on Vimeo.

We've put it on our wish list in the Bowl. It is a 2D physics puzzle / sandbox game, in which you get to experience what it would be like if your drawings would be magically transformed into real physical objects. Solve puzzles with your artistic vision and creative use of physics. Check out their website for more details.

Sure Games Are Fun, But...

What if you could be learning something when you played games, wouldn't that be swell? Okay, well, wouldn't it at least make your parents happy? Who knows, but maybe they'd give you some extra screen time if you could say you were doing something educational. And on this site you can do something educational, and keep playing games (that is until your screen time runs out!):

Fatworld!

Fatworld is a free downloadable video game.  It looks fun, and may teach something too (oh no!).

Their website explains:

FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. The game's goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations. 

It's one thing to explain that daily exercise and nutrition are important, but people, young and old, have a very hard time wrapping their heads around outcomes five, 10, 50 years away.

You can choose starting weights and health conditions, including predispositions towards ailments like diabetes, heart disease, or food allergies. You'll have to construct menus and recipes, decide what to eat and what to avoid, exercise (or not), and run a restaurant business to serve the members of your community.

FATWORLD comes with numerous foods, recipes, and meal plans, or players can create their own from the foods in their pantry or their imaginations.